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rpunch.c
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C/C++ Source or Header
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2000-05-06
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33KB
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920 lines
/***************************************************************************
Rabbit Punch / Rabio Lepus
driver by Aaron Giles
****************************************************************************
Memory map
****************************************************************************
========================================================================
MAIN CPU
========================================================================
000000-03FFFF R xxxxxxxx xxxxxxxx Program ROM
040000-04FFFF R/W xxxxxxxx xxxxxxxx Bitmap RAM (512x256 pixels)
R/W xxxx---- -------- (leftmost pixel)
R/W ----xxxx -------- (2nd pixel)
R/W -------- xxxx---- (3rd pixel)
R/W -------- ----xxxx (rightmost pixel)
060000-060FFF R/W xxxxxxxx xxxxxxxx Sprite RAM (512 entries x 4 words)
R/W -------x xxxxxxxx (0: horizontal position)
R/W xxx----- -------- (1: color index)
R/W ---x---- -------- (1: horizontal flip)
R/W -----xxx xxxxxxxx (1: image number)
R/W -------x xxxxxxxx (2: Y position)
R/W -------- -------- (3: not used)
080000-081FFF R/W xxxxxxxx xxxxxxxx Background 1 RAM (64x64 tiles)
R/W xxx----- -------- (color index)
R/W ---xxxxx xxxxxxxx (image number)
082000-083FFF R/W xxxxxxxx xxxxxxxx Background 2 RAM (64x64 tiles)
R/W xxx----- -------- (color index)
R/W ---xxxxx xxxxxxxx (image number)
0A0000-0A01FF R/W -xxxxxxx xxxxxxxx Background 1 palette RAM (256 entries)
R/W -xxxxx-- -------- (red component)
R/W ------xx xxx----- (green component)
R/W -------- ---xxxxx (blue component)
0A0200-0A03FF R/W -xxxxxxx xxxxxxxx Background 2 palette RAM (256 entries)
0A0400-0A05FF R/W -xxxxxxx xxxxxxxx Bitmap palette RAM (256 entries)
0A0600-0A07FF R/W -xxxxxxx xxxxxxxx Sprite palette RAM (256 entries)
0C0000 W -------x xxxxxxxx Background 1 vertical scroll
0C0002 W -------x xxxxxxxx Background 1 horizontal scroll
0C0004 W -------x xxxxxxxx Background 2 vertical scroll
0C0006 W -------x xxxxxxxx Background 2 horizontal scroll
0C0008 W -------- ???????? Video controller data (CRTC)
0C000C W ---xxx-- -xxxxxxx Video flags
W ---x---- -------- (flip screen)
W ----x--- -------- (background 2 image bank)
W -----x-- -------- (background 1 image bank)
W -------- -x------ (sprite palette bank)
W -------- --x----- (background 2 palette bank)
W -------- ---x---- (background 1 palette bank)
W -------- ----xxxx (bitmap palette bank)
0C000E W -------- xxxxxxxx Sound communications
0C0010 W -------- --xxxxxx Sprite bias (???)
0C0012 W -------- --xxxxxx Bitmap bias (???)
0C0018 R -xxxx-xx --xxxxxx Player 1 input port
R -x------ -------- (2 player start)
R --x----- -------- (1 player start)
R ---x---- -------- (coin 1)
R ----x--- -------- (coin 2)
R ------x- -------- (test switch)
R -------x -------- (service coin)
R -------- --x----- (punch button)
R -------- ---x---- (missile button)
R -------- ----xxxx (joystick right/left/down/up)
0C001A R -xxxx-xx --xxxxxx Player 2 input port
0C001C R xxxxxxxx xxxxxxxx DIP switches
R x------- -------- (flip screen)
R -x------ -------- (continues allowed)
R --x----- -------- (demo sounds)
R ---x---- -------- (extended play)
R ----x--- -------- (laser control)
R -----x-- -------- (number of lives)
R ------xx -------- (difficulty)
R -------- xxxx---- (coinage 2)
R -------- ----xxxx (coinage 1)
0C001E R -------- -------x Sound busy flag
0C0028 W -------- ???????? Video controller register select (CRTC)
0FC000-0FFFFF R/W xxxxxxxx xxxxxxxx Program RAM
========================================================================
Interrupts:
IRQ1 = VBLANK
========================================================================
========================================================================
SOUND CPU
========================================================================
0000-EFFF R xxxxxxxx Program ROM
F000-F001 R/W xxxxxxxx YM2151 communications
F200 R xxxxxxxx Sound command input
F400 W x------x UPD7759 control
W x------- (/RESET line)
W -------x (ROM bank select)
F600 W xxxxxxxx UPD7759 data/trigger
F800-FFFF R/W xxxxxxxx Program RAM
========================================================================
Interrupts:
IRQ = YM2151 IRQ or'ed with the sound command latch flag
========================================================================
***************************************************************************/
#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "vidhrdw/generic.h"
#include <math.h>
#define MASTER_CLOCK 16000000
#define UPD_CLOCK 640000
/* video driver data & functions */
int rpunch_vh_start(void);
void rpunch_vh_stop(void);
void rpunch_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
extern UINT8 *rpunch_bitmapram;
extern size_t rpunch_bitmapram_size;
extern int rpunch_sprite_palette;
static UINT8 sound_data;
static UINT8 sound_busy;
static UINT8 ym2151_irq;
static UINT8 upd_rom_bank;
WRITE_HANDLER(rpunch_bitmap_w);
WRITE_HANDLER(rpunch_videoram_w);
WRITE_HANDLER(rpunch_videoreg_w);
WRITE_HANDLER(rpunch_scrollreg_w);
WRITE_HANDLER(rpunch_ins_w);
WRITE_HANDLER(rpunch_crtc_data_w);
WRITE_HANDLER(rpunch_crtc_register_w);
/*************************************
*
* Interrupt handling
*
*************************************/
static void ym2151_irq_gen(int state)
{
ym2151_irq = state;
cpu_set_irq_line(1, 0, (ym2151_irq | sound_busy) ? ASSERT_LINE : CLEAR_LINE);
}
static void init_machine(void)
{
memcpy(memory_region(REGION_SOUND1), memory_region(REGION_SOUND1) + 0x20000, 0x20000);
}
/*************************************
*
* Input ports
*
*************************************/
READ_HANDLER(common_port_r)
{
return readinputport(offset / 2) | readinputport(2);
}
/*************************************
*
* Sound I/O
*
*************************************/
void sound_command_w_callback(int data)
{
sound_busy = 1;
sound_data = data;
cpu_set_irq_line(1, 0, (ym2151_irq | sound_busy) ? ASSERT_LINE : CLEAR_LINE);
}
WRITE_HANDLER(sound_command_w)
{
if (!(data & 0x00ff0000))
timer_set(TIME_NOW, data & 0xff, sound_command_w_callback);
}
READ_HANDLER(sound_command_r)
{
sound_busy = 0;
cpu_set_irq_line(1, 0, (ym2151_irq | sound_busy) ? ASSERT_LINE : CLEAR_LINE);
return sound_data;
}
READ_HANDLER(sound_busy_r)
{
return sound_busy;
}
/*************************************
*
* UPD7759 controller
*
*************************************/
WRITE_HANDLER(upd_control_w)
{
if ((data & 1) != upd_rom_bank)
{
upd_rom_bank = data & 1;
memcpy(memory_region(REGION_SOUND1), memory_region(REGION_SOUND1) + 0x20000 * (upd_rom_bank + 1), 0x20000);
}
UPD7759_reset_w(0, data >> 7);
}
WRITE_HANDLER(upd_data_w)
{
UPD7759_message_w(0, data);
UPD7759_start_w(0, 0);
UPD7759_start_w(0, 1);
}
/*************************************
*
* Mirroring (20bit -> 24bit)
*
*************************************/
static READ_HANDLER(mirror_r)
{
return cpu_readmem24bew_word(offset & 0xfffff);
}
static WRITE_HANDLER(mirror_w)
{
if (!(data & 0xffff0000))
cpu_writemem24bew_word(offset & 0xfffff, data);
else if (!(data & 0xff000000))
cpu_writemem24bew(offset & 0xfffff, (data >> 8) & 0xff);
else
cpu_writemem24bew((offset & 0xfffff) + 1, data & 0xff);
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x040000, 0x04ffff, MRA_BANK1 },
{ 0x060000, 0x060fff, MRA_BANK2 },
{ 0x080000, 0x083fff, MRA_BANK3 },
{ 0x0c0018, 0x0c001b, common_port_r },
{ 0x0c001c, 0x0c001d, input_port_3_r },
{ 0x0c001e, 0x0c001f, sound_busy_r },
{ 0x0a0000, 0x0a07ff, MRA_BANK4 },
{ 0x0fc000, 0x0fffff, MRA_BANK5 },
{ 0x100000, 0xffffff, mirror_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM },
{ 0x040000, 0x04ffff, rpunch_bitmap_w, &rpunch_bitmapram, &rpunch_bitmapram_size },
{ 0x060000, 0x060fff, MWA_BANK2, &spriteram, &spriteram_size },
{ 0x080000, 0x083fff, rpunch_videoram_w, &videoram, &videoram_size },
{ 0x0a0000, 0x0a07ff, paletteram_xRRRRRGGGGGBBBBB_word_w, &paletteram },
{ 0x0c0000, 0x0c0007, rpunch_scrollreg_w },
{ 0x0c0008, 0x0c0009, rpunch_crtc_data_w },
{ 0x0c000c, 0x0c000d, rpunch_videoreg_w },
{ 0x0c000e, 0x0c000f, sound_command_w },
{ 0x0c0010, 0x0c0013, rpunch_ins_w },
{ 0x0c0028, 0x0c0029, rpunch_crtc_register_w },
{ 0x0fc000, 0x0fffff, MWA_BANK5 },
{ 0x100000, 0xffffff, mirror_w },
{ -1 } /* end of table */
};
/*************************************
*
* Sound CPU memory handlers
*
*************************************/
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0xefff, MRA_ROM },
{ 0xf000, 0xf001, YM2151_status_port_0_r },
{ 0xf200, 0xf200, sound_command_r },
{ 0xf800, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0xefff, MWA_ROM },
{ 0xf000, 0xf000, YM2151_register_port_0_w },
{ 0xf001, 0xf001, YM2151_data_port_0_w },
{ 0xf400, 0xf400, upd_control_w },
{ 0xf600, 0xf600, upd_data_w },
{ 0xf800, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
/*************************************
*
* Port definitions
*
*************************************/
INPUT_PORTS_START( rpunch )
PORT_START /* c0018 lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001a lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c0018/c001a upper 8 bits */
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_SERVICE( 0x0200, IP_ACTIVE_HIGH )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001c DIP switches */
PORT_DIPNAME( 0x000f, 0x0000, DEF_STR( Coin_A ))
PORT_DIPSETTING( 0x000d, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0005, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0003, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x00f0, 0x0000, DEF_STR( Coin_B ))
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0050, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0030, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ))
PORT_DIPSETTING( 0x0200, "Easy" )
PORT_DIPSETTING( 0x0000, "Normal" )
PORT_DIPSETTING( 0x0100, "Hard" )
PORT_DIPSETTING( 0x0300, "Hardest" )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Lives ))
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0400, "3" )
PORT_DIPNAME( 0x0800, 0x0000, "Laser" )
PORT_DIPSETTING( 0x0000, "Manual" )
PORT_DIPSETTING( 0x0800, "Semi-Automatic" )
PORT_DIPNAME( 0x1000, 0x0000, "Extended Play" )
PORT_DIPSETTING( 0x0000, "500000 points" )
PORT_DIPSETTING( 0x1000, "None" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ))
PORT_DIPSETTING( 0x0000, DEF_STR( Off ))
PORT_DIPSETTING( 0x2000, DEF_STR( On ))
PORT_DIPNAME( 0x4000, 0x0000, "Continues" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ))
PORT_DIPSETTING( 0x0000, DEF_STR( Off ))
PORT_DIPSETTING( 0x8000, DEF_STR( On ))
INPUT_PORTS_END
INPUT_PORTS_START( rabiolep )
PORT_START /* c0018 lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001a lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c0018/c001a upper 8 bits */
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_SERVICE( 0x0200, IP_ACTIVE_HIGH )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001c DIP switches */
PORT_DIPNAME( 0x000f, 0x0000, DEF_STR( Coin_A ))
PORT_DIPSETTING( 0x000d, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0005, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0003, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x00f0, 0x0000, DEF_STR( Coin_B ))
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0050, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0030, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ))
PORT_DIPSETTING( 0x0200, "Easy" )
PORT_DIPSETTING( 0x0000, "Normal" )
PORT_DIPSETTING( 0x0100, "Hard" )
PORT_DIPSETTING( 0x0300, "Hardest" )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Lives ))
PORT_DIPSETTING( 0x0400, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x0800, 0x0000, "Laser" )
PORT_DIPSETTING( 0x0800, "Manual" )
PORT_DIPSETTING( 0x0000, "Semi-Automatic" )
PORT_DIPNAME( 0x1000, 0x0000, "Extended Play" )
PORT_DIPSETTING( 0x0000, "500000 points" )
PORT_DIPSETTING( 0x1000, "300000 points" )
PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Demo_Sounds ))
PORT_DIPSETTING( 0x2000, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x4000, 0x0000, "Continues" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ))
PORT_DIPSETTING( 0x0000, DEF_STR( Off ))
PORT_DIPSETTING( 0x8000, DEF_STR( On ))
INPUT_PORTS_END
INPUT_PORTS_START( svolley )
PORT_START /* c0018 lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001a lower 8 bits */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0xffc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c0018/c001a upper 8 bits */
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0700, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* c001c DIP switches */
PORT_DIPNAME( 0x000f, 0x0000, DEF_STR( Coin_A ))
PORT_DIPSETTING( 0x000d, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0005, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0003, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x00f0, 0x0000, DEF_STR( Coin_B ))
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0050, "6 Coins/4 Credits")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0030, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_5C ))
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x0100, 0x0000, "Game Time")
PORT_DIPSETTING( 0x0100, "2 min/1 min" )
PORT_DIPSETTING( 0x0000, "3 min/1.5 min" )
PORT_DIPNAME( 0x0600, 0x0000, "2P Starting Score" )
PORT_DIPSETTING( 0x0600, "0-0" )
PORT_DIPSETTING( 0x0400, "5-5" )
PORT_DIPSETTING( 0x0000, "7-7" )
PORT_DIPSETTING( 0x0200, "9-9" )
PORT_DIPNAME( 0x1800, 0x0000, "1P Starting Score" )
PORT_DIPSETTING( 0x1000, "9-11" )
PORT_DIPSETTING( 0x1800, "10-10" )
PORT_DIPSETTING( 0x0800, "10-11" )
PORT_DIPSETTING( 0x0000, "11-11" )
PORT_SERVICE( 0x2000, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Demo_Sounds ))
PORT_DIPSETTING( 0x0000, DEF_STR( Off ))
PORT_DIPSETTING( 0x4000, DEF_STR( On ))
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ))
PORT_DIPSETTING( 0x0000, DEF_STR( Off ))
PORT_DIPSETTING( 0x8000, DEF_STR( On ))
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static struct GfxLayout bglayout =
{
8,8,
12288,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
8*32
};
static struct GfxLayout splayout =
{
16,32,
1536,
4,
{ 0, 1, 2, 3 },
{ 12, 8, 4, 0, 28, 24, 20, 16, 44, 40, 36, 32, 60, 56, 52, 48 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64,
16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64,
24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64 },
8*256
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &bglayout, 0, 16 },
{ REGION_GFX2, 0, &bglayout, 256, 16 },
{ REGION_GFX3, 0, &splayout, 0, 16*4 },
{ -1 } /* end of array */
};
/*************************************
*
* Sound definitions
*
*************************************/
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
MASTER_CLOCK/4,
{ YM3012_VOL(50,MIXER_PAN_CENTER,50,MIXER_PAN_CENTER) },
{ ym2151_irq_gen }
};
static struct UPD7759_interface upd7759_interface =
{
1, /* 1 chip */
UPD_CLOCK,
{ 50 },
{ REGION_SOUND1 },
UPD7759_STANDALONE_MODE,
{ 0 }
};
/*************************************
*
* Machine driver
*
*************************************/
static struct MachineDriver machine_driver_rpunch =
{
/* basic machine hardware */
{
{
CPU_M68000,
MASTER_CLOCK/2,
readmem,writemem,0,0,
ignore_interrupt,1
},
{
CPU_Z80,
MASTER_CLOCK/4,
readmem_sound,writemem_sound,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1,
init_machine,
/* video hardware */
304, 224, { 8, 303-8, 0, 223-8 },
gfxdecodeinfo,
1024,1024,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
rpunch_vh_start,
rpunch_vh_stop,
rpunch_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_UPD7759,
&upd7759_interface
}
},
0
};
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( rpunch )
ROM_REGION( 0x20000, REGION_CPU1 )
ROM_LOAD_EVEN( "rpunch.20", 0x00000, 0x08000, 0xa2028d59 )
ROM_LOAD_ODD ( "rpunch.21", 0x00000, 0x08000, 0x1cdb13d3 )
ROM_LOAD_EVEN( "rpunch.2", 0x10000, 0x08000, 0x9b9729bb )
ROM_LOAD_ODD ( "rpunch.3", 0x10000, 0x08000, 0x5704a688 )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "rpunch.92", 0x00000, 0x10000, 0x5e1870e3 )
ROM_REGION( 0x60000, REGION_GFX1 )
ROM_LOAD( "rl_c13.bin", 0x00000, 0x40000, 0x7c8403b0 )
ROM_LOAD( "rl_c10.bin", 0x40000, 0x08000, 0x312eb260 )
ROM_LOAD( "rl_c12.bin", 0x48000, 0x08000, 0xbea85219 )
ROM_REGION( 0x60000, REGION_GFX2 )
ROM_LOAD( "rl_a10.bin", 0x00000, 0x40000, 0xc2a77619 )
ROM_LOAD( "rl_a13.bin", 0x40000, 0x08000, 0xa39c2c16 )
ROM_LOAD( "rpunch.54", 0x48000, 0x08000, 0xe2969747 )
ROM_REGION( 0x60000, REGION_GFX3 )
ROM_LOAD_GFX_EVEN( "rl_4g.bin", 0x00000, 0x20000, 0xc5cb4b7a )
ROM_LOAD_GFX_ODD ( "rl_4h.bin", 0x00000, 0x20000, 0x8a4d3c99 )
ROM_LOAD_GFX_EVEN( "rl_1g.bin", 0x40000, 0x08000, 0x74d41b2e )
ROM_LOAD_GFX_ODD ( "rl_1h.bin", 0x40000, 0x08000, 0x7dcb32bb )
ROM_LOAD_GFX_EVEN( "rpunch.85", 0x50000, 0x08000, 0x60b88a2c )
ROM_LOAD_GFX_ODD ( "rpunch.86", 0x50000, 0x08000, 0x91d204f6 )
ROM_REGION( 0x60000, REGION_SOUND1 )
ROM_LOAD( "rl_f18.bin", 0x20000, 0x20000, 0x47840673 )
// ROM_LOAD( "rpunch.91", 0x00000, 0x0f000, 0x7512cc59 )
ROM_END
ROM_START( rabiolep )
ROM_REGION( 0x20000, REGION_CPU1 )
ROM_LOAD_EVEN( "rl_e2.bin", 0x00000, 0x08000, 0x7d936a12 )
ROM_LOAD_ODD ( "rl_d2.bin", 0x00000, 0x08000, 0xd8d85429 )
ROM_LOAD_EVEN( "rl_e4.bin", 0x10000, 0x08000, 0x5bfaee12 )
ROM_LOAD_ODD ( "rl_d4.bin", 0x10000, 0x08000, 0xe64216bf )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "rl_f20.bin", 0x00000, 0x10000, 0xa6f50351 )
ROM_REGION( 0x60000, REGION_GFX1 )
ROM_LOAD( "rl_c13.bin", 0x00000, 0x40000, 0x7c8403b0 )
ROM_LOAD( "rl_c10.bin", 0x40000, 0x08000, 0x312eb260 )
ROM_LOAD( "rl_c12.bin", 0x48000, 0x08000, 0xbea85219 )
ROM_REGION( 0x60000, REGION_GFX2 )
ROM_LOAD( "rl_a10.bin", 0x00000, 0x40000, 0xc2a77619 )
ROM_LOAD( "rl_a13.bin", 0x40000, 0x08000, 0xa39c2c16 )
ROM_LOAD( "rl_a12.bin", 0x48000, 0x08000, 0x970b0e32 )
ROM_REGION( 0x60000, REGION_GFX3 )
ROM_LOAD_GFX_EVEN( "rl_4g.bin", 0x00000, 0x20000, 0xc5cb4b7a )
ROM_LOAD_GFX_ODD ( "rl_4h.bin", 0x00000, 0x20000, 0x8a4d3c99 )
ROM_LOAD_GFX_EVEN( "rl_1g.bin", 0x40000, 0x08000, 0x74d41b2e )
ROM_LOAD_GFX_ODD ( "rl_1h.bin", 0x40000, 0x08000, 0x7dcb32bb )
ROM_LOAD_GFX_EVEN( "rl_2g.bin", 0x50000, 0x08000, 0x744903b4 )
ROM_LOAD_GFX_ODD ( "rl_2h.bin", 0x50000, 0x08000, 0x09649e75 )
ROM_REGION( 0x60000, REGION_SOUND1 )
ROM_LOAD( "rl_f18.bin", 0x20000, 0x20000, 0x47840673 )
ROM_END
ROM_START( svolley )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD_EVEN( "sps_13.bin", 0x00000, 0x10000, 0x2fbc5dcf )
ROM_LOAD_ODD ( "sps_11.bin", 0x00000, 0x10000, 0x51b025c9 )
ROM_LOAD_EVEN( "sps_14.bin", 0x20000, 0x08000, 0xe7630122 )
ROM_LOAD_ODD ( "sps_12.bin", 0x20000, 0x08000, 0xb6b24910 )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "sps_17.bin", 0x00000, 0x10000, 0x48b89688 )
ROM_REGION( 0x60000, REGION_GFX1 )
ROM_LOAD( "sps_02.bin", 0x00000, 0x10000, 0x1a0abe75 )
ROM_LOAD( "sps_03.bin", 0x10000, 0x10000, 0x36279075 )
ROM_LOAD( "sps_04.bin", 0x20000, 0x10000, 0x7cede7d9 )
ROM_LOAD( "sps_01.bin", 0x30000, 0x08000, 0x6425e6d7 )
ROM_LOAD( "sps_10.bin", 0x40000, 0x08000, 0xa12b1589 )
ROM_REGION( 0x60000, REGION_GFX2 )
ROM_LOAD( "sps_05.bin", 0x00000, 0x10000, 0xb0671d12 )
ROM_LOAD( "sps_06.bin", 0x10000, 0x10000, 0xc231957e )
ROM_LOAD( "sps_07.bin", 0x20000, 0x10000, 0x904b7709 )
ROM_LOAD( "sps_08.bin", 0x30000, 0x10000, 0x5430ffac )
ROM_LOAD( "sps_09.bin", 0x40000, 0x10000, 0x414a6278 )
ROM_REGION( 0x60000, REGION_GFX3 )
ROM_LOAD_GFX_EVEN( "sps_20.bin", 0x00000, 0x10000, 0xc9e7206d )
ROM_LOAD_GFX_ODD ( "sps_23.bin", 0x00000, 0x10000, 0x7b15c805 )
ROM_LOAD_GFX_EVEN( "sps_19.bin", 0x20000, 0x08000, 0x8ac2f232 )
ROM_LOAD_GFX_ODD ( "sps_22.bin", 0x20000, 0x08000, 0xfcc754e3 )
ROM_LOAD_GFX_EVEN( "sps_18.bin", 0x30000, 0x08000, 0x4d6c8f0c )
ROM_LOAD_GFX_ODD ( "sps_21.bin", 0x30000, 0x08000, 0x9dd28b42 )
ROM_REGION( 0x60000, REGION_SOUND1 )
ROM_LOAD( "sps_16.bin", 0x20000, 0x20000, 0x456d0f36 )
ROM_LOAD( "sps_15.bin", 0x40000, 0x10000, 0xf33f415f )
ROM_END
ROM_START( svolleyk )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD_EVEN( "a14.bin", 0x00000, 0x10000, 0xdbab3bf9 )
ROM_LOAD_ODD ( "a11.bin", 0x00000, 0x10000, 0x92afd56f )
ROM_LOAD_EVEN( "a15.bin", 0x20000, 0x08000, 0xd8f89c4a )
ROM_LOAD_ODD ( "a12.bin", 0x20000, 0x08000, 0xde3dd5cb )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "sps_17.bin", 0x00000, 0x10000, 0x48b89688 )
ROM_REGION( 0x60000, REGION_GFX1 )
ROM_LOAD( "sps_02.bin", 0x00000, 0x10000, 0x1a0abe75 )
ROM_LOAD( "sps_03.bin", 0x10000, 0x10000, 0x36279075 )
ROM_LOAD( "sps_04.bin", 0x20000, 0x10000, 0x7cede7d9 )
ROM_LOAD( "sps_01.bin", 0x30000, 0x08000, 0x6425e6d7 )
ROM_LOAD( "sps_10.bin", 0x40000, 0x08000, 0xa12b1589 )
ROM_REGION( 0x60000, REGION_GFX2 )
ROM_LOAD( "sps_05.bin", 0x00000, 0x10000, 0xb0671d12 )
ROM_LOAD( "sps_06.bin", 0x10000, 0x10000, 0xc231957e )
ROM_LOAD( "sps_07.bin", 0x20000, 0x10000, 0x904b7709 )
ROM_LOAD( "sps_08.bin", 0x30000, 0x10000, 0x5430ffac )
ROM_LOAD( "sps_09.bin", 0x40000, 0x10000, 0x414a6278 )
ROM_LOAD( "a09.bin", 0x50000, 0x08000, 0xdd92dfe1 )
ROM_REGION( 0x60000, REGION_GFX3 )
ROM_LOAD_GFX_EVEN( "sps_20.bin", 0x00000, 0x10000, 0xc9e7206d )
ROM_LOAD_GFX_ODD ( "sps_23.bin", 0x00000, 0x10000, 0x7b15c805 )
ROM_LOAD_GFX_EVEN( "sps_19.bin", 0x20000, 0x08000, 0x8ac2f232 )
ROM_LOAD_GFX_ODD ( "sps_22.bin", 0x20000, 0x08000, 0xfcc754e3 )
ROM_LOAD_GFX_EVEN( "sps_18.bin", 0x30000, 0x08000, 0x4d6c8f0c )
ROM_LOAD_GFX_ODD ( "sps_21.bin", 0x30000, 0x08000, 0x9dd28b42 )
ROM_REGION( 0x60000, REGION_SOUND1 )
ROM_LOAD( "sps_16.bin", 0x20000, 0x20000, 0x456d0f36 )
ROM_LOAD( "sps_15.bin", 0x40000, 0x10000, 0xf33f415f )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
static void init_rabiolep(void)
{
rpunch_sprite_palette = 0x300;
/* clear out any unused regions of background gfx */
memset(memory_region(REGION_GFX1) + 0x50000, 0xff, 0x10000);
memset(memory_region(REGION_GFX2) + 0x50000, 0xff, 0x10000);
}
static void init_svolley(void)
{
/* the main differences between Super Volleyball and Rabbit Punch are */
/* the lack of direct-mapped bitmap, a smaller sprite range, and a */
/* different palette base for sprites */
rpunch_sprite_palette = 0x080;
rpunch_bitmapram = NULL;
spriteram_size = 0x1b0;
/* clear out any unused regions of background gfx */
memset(memory_region(REGION_GFX1) + 0x38000, 0xff, 0x08000);
memset(memory_region(REGION_GFX1) + 0x48000, 0xff, 0x18000);
memset(memory_region(REGION_GFX2) + 0x50000, 0xff, 0x10000);
}
static void init_svolleyk(void)
{
/* the main differences between Super Volleyball and Rabbit Punch are */
/* the lack of direct-mapped bitmap, a smaller sprite range, and a */
/* different palette base for sprites */
rpunch_sprite_palette = 0x080;
rpunch_bitmapram = NULL;
spriteram_size = 0x1b0;
/* clear out any unused regions of background gfx */
memset(memory_region(REGION_GFX1) + 0x38000, 0xff, 0x08000);
memset(memory_region(REGION_GFX1) + 0x48000, 0xff, 0x18000);
memset(memory_region(REGION_GFX2) + 0x58000, 0xff, 0x08000);
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1987, rabiolep, 0, rpunch, rabiolep, rabiolep, ROT0, "V-System Co.", "Rabio Lepus (Japan)" )
GAME( 1987, rpunch, rabiolep, rpunch, rpunch, rabiolep, ROT0, "V-System Co. (Bally/Midway/Sente license)", "Rabbit Punch (US)" )
GAME( 1989, svolley, 0, rpunch, svolley, svolley, ROT0, "V-System Co.", "Super Volleyball (Japan)" )
GAME( 1989, svolleyk, svolley, rpunch, svolley, svolleyk, ROT0, "V-System Co.", "Super Volleyball (Korea)" )